PROGRAMMING GAME AI BY EXAMPLE
   
Codigo
005.133 B86
Autor
Buckland, Mat
Pie de Imprenta
,Worware Publishing,2004
Caracteristicas
23 cm
Contenido
A math and physics primer-- State-driven agent design-- How to create autonomously moving game agents-- The secret life of graphs-- To script, that is the question-- Reven: an overview-- practical path planning-- Goal-driven agent behavior-- Fuzzy logic--
Descriptores
Computer games-design / copmputer games - programming / computer graphics
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